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Absorb Elements

  • casting time1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
  • rangeSelf

  • componentsS
  • duration1 round

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Wizard (XGE) 1st level Abjuration

Distort Value

  • casting time1 minute
  • rangeSelf

  • componentsV
  • duration8 hours

,Do you need to squeeze a few more gold pieces out of a merchant as you try to sell that weird octopus statue you liberated from the chaos temple? Do you need to downplay the worth of some magical assets when the tax collector stops by? Distort value has you covered.
,You cast this spell on an object no more than 1 foot on a side, doubling the object's perceived value by adding illusory flourishes or polish to it, or reducing its perceived value by half with the help of illusory scratches, dents, and other unsightly features. Anyone examining the object can ascertain its true value with a successful Intelligence (Investigation) check against your spell save DC.,
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the maximum size of the object increases by 1 foot for each slot level above 1st

Wizard (XGE) 1st level ,Illusion

Frost Fingers

  • casting time,1 action
  • rangeSelf (15-foor cone)

  • components V, S
  • duration Instantaneous

,Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren't being worn or carried.,
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st,

Wizard (XGE) 1st-level Evocation

Silvery Barbs

  • casting time1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ,ability check, or a saving throw
  • range60 feet

  • componentsV
  • durationInstantaneous

,You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
,You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time,

Wizard (XGE) 1st-level Enchantment

Silvery Barbs

  • casting time 1 reaction
  • range60 feet

  • componentsV
  • durationInstantaneous

You magically distract,

Wizard (XGE) 1st-level Enchantment

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